Gameplay fundamentals
Game Objective
Be the first player to reduce your opponent’s health to zero.
Setup
Each player starts the game with 20 health points
Players must create a deck with a minimum of 15 Red Cards, 10 Blue Cards, and 5 Green cards, with a maximum of 40 cards in their deck
Players shuffle their decks and place their deck face down in a designated deck zone in front of them
Players draw 7 cards to form a starting hand
Players create a discard pile in front of them to place played cards in
card types
Red Cards Subtract the specified amount of health points from their opponents health
Blue Cards Add the specified amount of health points to players own health
Green Cards Block (subtract) from the effects of opponents Red or Blue Cards
Gameplay
Player turns take place simultaneously in the following steps:
Skirmish Phase: Players pick one card from their respective hands and reveal them simultaneously, placing them face up on their discard pile.
Resolve Phase: Resolve cards effects, health, and damage simultaneously.
End Phase: Players update their health points based on total card effects.
Draw Phase: Players draw one card from their deck
Deck Management
When a player’s deck is depleted (reaches zero cards), their discard pile is shuffled back into their deck and the game continues.
Winning
A player wins when their opponent’s health points reach zero following the end phase. The player with zero health loses the game.
Additional Rules
If both players reach zero health points simultaneously, the game is considered a draw
In tournament style competitions, decks must maintain a 3:2:1 ratio of Red, Blue, and Green Cards to ensure a fair balanced duel (i.e. 15:10:5 or 18:12:6)
No more than 3 of the same titled card can be within a deck
Maximum hand size is 7 unless otherwise dictated by a card. If players have more than 7 cards in their hand after the end phase, they must discard down to 7 cards before the draw phase.
Card effects always resolve simultaneously, if effects of the played cards cannot be resolved simultaneously due to card mechanics, both cards lose their text effects and damage is resolved accordingly